13.12.11

Design process update

For those that read this blog or just landed on it, you may find the posts confusing.
So here is a brief text to recapitulate and sum up my process.

I started to look at machines (not robotics or electronics). This notion of the machine lead me to investigate several paths:  colored drawings, small models, 2d/3d drawings and a theatre.
The theatre was a good way to express my fascination for mechanics. However, my theatre machine couldn't "answer" my vision of a machine. I left this path to investigate an other one.

So this last month, I started to design my own machine. It keeps the idea of performance like a theatre, but I added a poetic and theoretical dimension to it (mentioned in my thesis written part, will post it soon).
There are 3 key words in my investigation:
Craft
Absurdity
Simple Complexity.
I''m trying to put these three dimensions in my machine, and this is leading me to design a drawing machine scale 1/1.

A  medieval style drawing machine questioning the idea of representation of architecture.

This machine is supposed to draw a line (first act of architecture). This line will be activated by a simple/complex mechanism and will take about 10 minutes to draw a 40 cm line (absurdity).
During these 10 minutes, a series of causes and effects appear making the machine a performance. It's not necessary for me to tell you that the craft dimension is building the machine.

I guess confusion it's part of the investigation. To find exactly what you want is a step by step process, and I think I'm getting there.

I'm currently working on a small model and will shortly post it on the blog.
Must soon go to the wood supplier and find out who much will it cost me.
And the big wheel is finished.

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